sparklehorror (
sparklehorror) wrote2021-08-16 09:51 pm
Entry tags:
Deer Country App
Character Base
• Character Name: Mabel Pines
• Age: 14 as of August 31st
• Canon (Date/Year Released)/Canon Point: Gravity Falls (2012) | End of Series
• Items Coming Along:
1. Grappling hook, her weapon of choice from home
2. Her beloved glue gun and bag of glue sticks
3. Clothes: Her shooting star sweater, matching pink headband, purple skirt, white socks, and black slip-on shoes.
4. The Scrapbook™, which helped Stan Pines to regain his memories at the end of canon, and which Mabel has been dutifully keeping up with all through her time in Deerington
5. Sewing machine
6. Cordy the plaidypus, one of the house pets
7. Various other art and craft supplies looted from the art store in Deer after the dream began crumbling, apparently. Thanks, Crime Family
• Content Warnings for Character: Bullying, mild post-apocalyptic PTSD, violence towards minors, stalker behavior considered romantic by the character in question (Mabel is the victim here), emotional dysregulation
Original Deerington Application
• Link to Accepted Deerington Application: Here.
• Additional Adjustments to include:
Arrival: Quite frankly, Mabel's arrival in Deerington was a fantastic day. The rest of the Pines had preceded her by several months, so from her perspective, she dozed off on the bus ride home after her summer in Gravity Falls only to wake up and be greeted by her brother and the Grunkles she'd just left behind, all of them overjoyed to see her. She had only come to terms with the idea of leaving through Dipper's direct support and hadn't truly wanted to go, so coming to Deerington effectively granted her wish of extending her summer vacation. Dipper told her of the dangers inherent in the place that first night, explaining how he'd lost his eye due to setting-inflicted insanity and telling her that people died and came back on the regular. Although Mabel made a mental note to keep an eye on her brother for future signs of possession, she wasn't especially impressed with the rest, even commenting that dying over and over again was dumb and defeated the whole point.
Her initial time in Deerington didn't do much to dissuade her of the notion. Sure, creepy things happened -- people falling from the sky for no obvious reason, for example -- but she was fresh from an apocalypse at home and had also spent her summer doing things like running from a demon that ate another kid right in front of her and getting turned into a wooden statue at an extremely haunted party. Horrible things like this tend to roll right off her, and it's seeing her people suffering directly that really gets her. To that end, the Mayor's tea party wound up being mostly a playful event for her, as she skipped the asylum and went straight to the fun of the miniature wonderland. Meanwhile, Dipper did wind up in the asylum where he fought tooth and nail to escape after they tried to convince him that his sister was dead. This would serve as something of a warning for things to come. Although Mabel herself was able to laugh it all off, she couldn't deny the effect the place was having on her brother.
Things grew worse from there, as anything resembling normalcy, weird or otherwise, was stripped away. As the world grew more and more dangerous, Mabel was effectively trapped inside to avoid various monsters through a huge part of the spring. On a surface level this was no trouble. After all, she'd already put up a solid resistance to going to school and she gets along with her family just fine even in close quarters. However, Mabel is someone who likes to throw dance parties to wear herself out and whose reaction to intense stress is often to run until it's out of her system. To find herself in a situation where she had to be cooped up and very quiet or risk a sandworm coming up out of the ground to eat her family was absolutely hell on Mabel's nerves.
The moment that really drove home that Deerington truly was terrible was Stan's death, killed by one such sandworm. For all her dismissive talk the night she arrived, finding out her beloved grunkle had been killed tore Mabel to shreds emotionally. Knowing that he'd be back in a week didn't help the way she'd believed it would, because all she could think about was that Stan must have been scared, and because it was a violent death he might have been hurting, and to top it all off, he was alone, without any of his family nearby. For the first time, Mabel began to understand that it wasn't the events themselves that were really scary. Rather, it was the emotional marks they could leave behind, and she made it a point to be the one visiting Stanley in bed and smuggling him ice cream when he returned.
The dream began falling apart. Having been there only a couple of months, the stories of the various characters in the dream had little meaning for Mabel -- she didn't have much context for the larger story. Still, when it came time to go through everyone's visions and decide what to do with their eggs, Mabel made it a point to go through all of them with her brother so she could see everything for herself. She approached all of them with the kindness and compassion she prides herself on, even offering sympathy to Mother Superior. But the most striking of all of their interactions was Cynthia's vision, for two reasons. Firstly, the twins concluded that the best course of action was to give Cynthia the mercy kill she begged for, driving home the point that sometimes the kindest thing you can do for somebody is something that looks awful and bad on the surface. Even more importantly, Dipper chose to do the deed himself, warning Mabel to look away. It was a moment when Mabel looked at her brother and realized abruptly that he was growing up. Deerington had been hardening her squishy nerd of a twin into something tall and determined, and while it wasn't actually the first time she'd seen that streak in him and it's certainly not going to stop her from calling him a dork and shoving him over, it was the first time she looked at her brother and really registered that she was catching a glimpse of the person he'll become someday. Given her own habit of trailing along behind in his wake, it gave her some serious food for thought.
As the dream wound to a close, both sets of Pines twins discussed the situation as a family, something Mabel found a lot of security in -- even when the other disagreed with her or had other thoughts to contribute, she never felt dismissed or rejected, which was hugely affirming to her. She found herself wanting to go home even less than she had at the end of her summer in Gravity Falls, having realized that returning to a normal life in a normal place after all the weird stuff she and her family had been through was probably the grossest, itchiest fate she could imagine. That being the case, when "home" wound up being an illusion and the other Pines agreed that they should all move forward together, Mabel was overjoyed. While she certainly misses the friends she made in Gravity Falls and her parents too, the Grunkles appreciate the weirdness in her as no one else has, and the idea of moving forward in a world that will accommodate that too is liberating for her. Growing up in Trench will give her opportunities to live a life she'd never be able to get at home, and Mabel feels secure that so long as she has her family they'll all be just fine, even if Trench also turns out to be super stupid.
Deer Country Attributes
• Canon Powers: No canon powers here!
• Blood Type: Vileblood
• Omen: Mabel has a pet pig at home named Waddles. Her omen is Waddles, but with wings. I was planning on them being bird wings but it occurs to me that if they became bat wings when Mabel is corrupted and the rest of him remains his cute affable pig self, that would be very funny. Because omens can change size she will absolutely use him as a trusty steed and go flying around Trench on her giant winged pig. You're welcome.
• Blessed Day: August 31st
• Patron Pthumerian: Mariana, chaos god is go
• Blood Power Manifestation: Mabel values her adorable cuteness and being all green and poisonous and referred to as "vile" is going to distress her intensely. She will not be getting "powers" from her blood type so much as "traits", also, which will also put her out somewhat -- all the other Pines are going to manifest with actual cool stuff, but Mabel just is what she is. Given that all the "actual cool stuff" is reminiscent of powers used by Bill, the canon big bad, the family conclusion will be that the boys all have Bill powers because at some point they made a deal with Bill. Meanwhile, Mabel squirted him directly in the eye with a can of spray paint. So, you know.
Pain Tolerance: Mabel already had some of this simply by virtue of being an art student -- craftwork is often more physical than you might think, and you get to a point where small nicks and bruises and the like just don't even register. I'm not taking her so far that she goes numb and loses all physical sensation, but she will absolutely become even more negligent to her own injuries, making her both ideal to serve as the family tank and also arguably the last person you want doing that.
Poison Kisses: We are going to go with spit as the "bodily secretion" of Mabel's that generates poison, mostly because I'm a terrible person. On the one hand, Mabel's "I licked it, so it's mine" power will now be off the charts. On the other, when you are a teenaged girl pining for a beautiful romance, this is something that can put a major cramp in things. This will be dependent on her corruption levels. When Mabel is doing well probably you only have to worry about maybe hallucinating a little bit, but the farther she goes into her personal corrupted state, the more likely a bite from her will straight up leave an acid burn behind.
I'm the Hot Vampire: Absolutely gains strength and energy from ingesting blood. Yet another Red Flag of Corruption™. Mabel has problems regarding impulse control and eating things she should not as it is; when she gets to the point of compulsively biting people, it is time to take steps.
She'll make it a point to make up for her vile, vile transgressions of existence by routinely donating to the incense and smoke bomb causes.
The Player
• Player Name: Callie
• Player Age: 35
• Player Contact:
• Permissions: Here.
Link to your reserve for this character: Here.
Link to Character 1 overall AC: Here!
